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Sobre mim...

Rodrigo Gonçalves de Oliveira (aka MDK), nascido em 1985 na cidade de Curitiba, onde resido até os dias de hoje.

Formado em Ciência da Computação, pela Universidade Federal do Paraná, onde curso o Mestrado em Informática na área de Robótica.

Atualmente trabalho na Mandriva Conectiva, empresa responsável pelo Mandriva Linux, atuando como desenvolvedor de software QT/KDE, utilizando C++.

Meu curriículo pt|en. Contato pelo IRC (freenode): rodrigo_golive. Algumas outras formas de me contactar:

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KWarBots - Colors, Collision Detection and More
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Projects - KWarBots
Escrito por MDK   
Ter, 17 de Agosto de 2010 15:31
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This is a new video for my KDE game project, KWarBots. Here you can see some game objects/items with colors (the color can be changed on the map file, so it's customizable when creating the map).

There the robot collides on this simple maze and always choose the left path to follow. It's sufficient to demonstrate it for now.

If you are curious about the code to control the robot, it's time to see this small piece of the robot code, used on this video:

#!/usr/bin/env kross

import sys
import Robot

def main():
 if (Robot.isMoving() == False):
 Robot.moveForward();

 if (Robot.collided() == True):
 Robot.turnLeft();

Yes, it's just it! And finally, the video:


 
Revolt
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Projects - LCJ
Escrito por MDK   
Qui, 22 de Julho de 2010 14:28
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Time for a new techno music by Unit 1182PL, made with FL Studio. now, with a dark techno feeling.

Just working on a new sound. Want to give me a smile???

For a best experience, please use earphones and run on HD quality

 


 
Engage
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Projects - LCJ
Escrito por MDK   
Sáb, 03 de Julho de 2010 12:12
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My first complete music, made with FL Studio. Don't expect something amazing (I'm learning on my own). Basically, it's an initial study on some features from the software, thus I didn't use some vocal on this music...

I already have 2 more projects on the way, always studying how FL Studio works. One day, I'll do something decent Tongue out Later I'll study Ableton Live, Digidesign Pro Tools and, I hope, buy some keyboard controller Laughing

For a best experience, please use earphones and run on HD quality


 
Gato vegetariano
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Galerias - Fotos&Videos
Escrito por MDK   
Sex, 30 de Abril de 2010 13:03
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Algumas fotos e um vídeo do bichano Augustinho, que "caçou" alguns brócolis e fez a festa...

 

Fotos:

 


 
KWarBots: Work-in-Progress
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Projects - KWarBots
Escrito por MDK   
Qui, 04 de Março de 2010 00:54
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Yeah, KWarBots still alive, and I'm here with some news (although the game is not playable yet). I developed some objects to use on the game, that you can see a few examples below. Soon I'll put here a new video of the game, after finishing some tasks, like loading the game objects from a Map object...

KWarBots: some image examples

1- BlockObject: a material that cannot be destroyed. This object accepts color variations on your declaration (according the Map file);The robot thumbnail

2- TerrainObject: general terrain (that can be used as a "background" on the BattleArea), like dirty, sand, grass... This object doesn't accepts color variation;

3- TileObject: general tile, used as a background too, but it accepts color variations;

4- WallObject: a destructible wall. Your resistance varies according the Map file and accepts color variations too;

5- WaterObject: an animated object, that doesn't accepts color variations;

6- RobotObject: the animated robot object.

All of these images (and another ones, that I'll keep in secret by now ;)) were made using kolourpaint, with a non-isometric pixel art visual (I love it, but as you can see, I don't know how to draw water :p) and packaged on svgz files with inkscape. I made a class that load the images from the svgz files and change your default color values, acccording to your behavior. As some of them can be loaded multiple times and used on another positions, I have added a simple caching scheme on the ImageLoader class.

So, now I must to improve the Map loading structure and create some colliding mechanism to create a new experience with KWarBots... Wait for the video soon :D


 
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